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AI Virtual Town

A live virtual town where autonomous NPC agents move, talk, remember, and respond to visitors.

AI Virtual Town is built for product demos, interviews, and multi-agent system exploration. Residents walk through a pixel town, speak in map bubbles, show activity in a live feed, and expose selected reasoning traces so viewers can understand how the agents behave.

Open the live town Get started

  • Explore the interface

    Learn the town map, activity feed, chat panel, residents list, and Agent Reasoning view.

  • Talk to residents

    Ask questions, switch languages, or assign tasks such as notifying everyone or gathering at the fountain.

  • Understand Agent Reasoning

    See what the reasoning panel is meant to show employers and technical reviewers.

  • Multiple agents

    Understand how each NPC acts as an individual agent with personality, memory, goals, and tasks.

  • Scenes and controls

    Use day/night mode, music, scene selection, mobile tabs, zoom, and pan.

  • FAQ

    Common questions about language, token cost, background activity, and privacy.

What makes it useful

The town is not just a chat box. It shows a live environment, multiple residents, visible actions, speech bubbles, task execution, and a reasoning panel that links selected internal state to visible behavior.

Core Capabilities

Capability What visitors see
Autonomous residents NPCs move around town, speak, and continue daily routines.
Visitor chat Talk to one resident and ask them to act inside the world.
Agent tasks Commands like notify, gather, patrol, warn, find, and relay become pending tasks.
Live activity feed Movement and speech appear as real-time town events.
Agent Reasoning Shows why a visible speech event or action appeared.
Cost controls The town pauses backend AI activity after idle/background viewing.

Built by

AI Virtual Town is developed by Kaitao Lai (2026) and inspired by Generative Agents: Interactive Simulacra of Human Behavior.