AI Virtual Town
A live virtual town where autonomous NPC agents move, talk, remember, and respond to visitors.
AI Virtual Town is built for product demos, interviews, and multi-agent system exploration. Residents walk through a pixel town, speak in map bubbles, show activity in a live feed, and expose selected reasoning traces so viewers can understand how the agents behave.
Open the live town Get started
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Learn the town map, activity feed, chat panel, residents list, and Agent Reasoning view.
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Ask questions, switch languages, or assign tasks such as notifying everyone or gathering at the fountain.
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See what the reasoning panel is meant to show employers and technical reviewers.
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Understand how each NPC acts as an individual agent with personality, memory, goals, and tasks.
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Use day/night mode, music, scene selection, mobile tabs, zoom, and pan.
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Common questions about language, token cost, background activity, and privacy.
What makes it useful
The town is not just a chat box. It shows a live environment, multiple residents, visible actions, speech bubbles, task execution, and a reasoning panel that links selected internal state to visible behavior.
Core Capabilities
| Capability | What visitors see |
|---|---|
| Autonomous residents | NPCs move around town, speak, and continue daily routines. |
| Visitor chat | Talk to one resident and ask them to act inside the world. |
| Agent tasks | Commands like notify, gather, patrol, warn, find, and relay become pending tasks. |
| Live activity feed | Movement and speech appear as real-time town events. |
| Agent Reasoning | Shows why a visible speech event or action appeared. |
| Cost controls | The town pauses backend AI activity after idle/background viewing. |
Built by
AI Virtual Town is developed by Kaitao Lai (2026) and inspired by Generative Agents: Interactive Simulacra of Human Behavior.