Talking to Residents
Visitors can speak directly to residents. The selected resident replies in character and may decide to act.
Direct questions
Examples:
Alice, what is this place?
Bob, what are you doing today?
Carol, where is the library?
The NPC should answer the question first, then add character flavor.
Task-like instructions
Some messages become tasks instead of simple replies.
Examples:
Notify everyone to gather at the fountain.
Tell Bob that Alice needs help at the bakery.
Patrol the town square.
Warn residents about danger near the bridge.
Find Carol and ask her to come here.
Task keywords include:
- notify,
- gather,
- go to,
- find,
- patrol,
- warn,
- relay / tell.
Chinese task phrases are also supported:
- 通知大家
- 集合
- 去某地
- 找某人
- 巡逻
- 警告
- 转告
What happens after a task
The selected resident can:
- confirm the task,
- move toward another resident,
- speak to nearby residents,
- guide residents to a location,
- return to normal routine.
Language behavior
When the UI language changes, new NPC speech follows the selected language. Existing activity history is not translated retroactively.